AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in Germany Q3 2021 Performance
In Q3 2021, the top 5 Fidget Toys Games on a unified platform in Germany showcased varied trends in downloads, revenue, and active users. Here’s a breakdown of their performance.
In Q3 2021, the top 5 Fidget Toys Games on a unified platform in Germany showcased varied trends in downloads, revenue, and active users. Here’s a breakdown of their performance.
Antistress - Relaxing games by Moreno Maio saw a notable decline in its metrics. Weekly downloads started at approximately 10K in late June and gradually decreased to about 2.5K by the end of September. The app’s weekly revenue peaked at $217 in mid-July but dropped to $57 by the last week of September. Weekly active users also saw a downward trend, falling from around 120K to 71K over the quarter.
Slime it: Slime Game Simulator from Slime4Fun had fluctuating performance. Weekly downloads varied dramatically, with a high of 603 at the beginning of the quarter and a low of 2 in mid-September, before rebounding to 368 by the end of the quarter. Revenue also saw ups and downs, peaking at $204 in late July and decreasing to $54 by the end of September. Active users were relatively stable, ranging from 1.5K to 898.
Fidget Spinner by Ketchapp experienced modest activity. Weekly downloads fluctuated between 267 and 492, with a slight increase towards the end of the quarter. Revenue peaked at $61 in early July but dwindled to just $2 by the end of September. Active users showed a slight upward trend, increasing from 609 to 765.
Spinner Evolution - Merge Game by PIXELCUBE STUDIOS INC. had minimal activity. Weekly downloads remained low, ranging from 17 to 31. Revenue peaked at $42 in the first week of July but recorded no revenue in the latter half of the quarter. There were no active user metrics available for this app.
Fidget Toys 3D by Tran Dinh Hung had the highest activity among the listed apps. Weekly downloads were robust, starting at 43.2K and ending at 8K. Revenue peaked at $18 in late July but saw no revenue in several weeks of the quarter. Active users demonstrated a gradual decline from 81.7K to 33.6K.
The data for these apps comes from Sensor Tower, where more detailed insights can be found.